fidget fob | Case Study

Overview


The Fidget Fob. A quirky, but meaningful welcome gift for Prime Academy’s new full-stack engineering students.

ROLE

  • UX Researcher

  • UX Designer

METHODS USED

  • AEIOU research

  • Heuristic analysis

  • Concurrent Think-Aloud Protocol

  • Cognitive Walkthrough

  • Directed Storytelling

  • Evaluative Research

  • Usability Testing

  • Affinity Diagramming


 

TOOLS

  • Sketch

  • Google Slides

  • Zoom

  • Otter.ai

  • Voice memo

  • Figma

  • Pen and paper

  • Powerpoint

DELIVERABLES

 The Challenge


Prime shareholders need a welcome gift for their full-stack engineering students when they start their in-person learning. Prime staff need something that is memorable, usable, meaningful, and relates to Prime’s style and values.

The Process

 

 

Initial Research

First, I conducted Fly-On-The-Wall, AEIOU research on full-stack students as they completed daily activities in their classroom. I noted activities, interactions, environment, objects, and users, recording in what frequency I observed these things. The goal was to get an understanding of how students behaved, and what they found value in.

Main takeaways:

  • Students were focused, determined on the tasks at hand, and mentioned needing more time for everything.

  • Clutter was common in the classroom, from backpacks tossed under desks to wrappers and cords covering desktops


My full research notes can be seen below:

 
 

Design

 
 

Design Concepts

I then created three design concepts based on these findings.

They are:

  1. A desk organizer with the words “Clean desk, clean code” on it

  2. A small and silly backwards clock that can spin like a gyroscope and attach to a lanyard

  3. A “Status Bar,” with tongue-in-cheek options designed to turn someone away with humor

Of these three options, I decided that the clock had the most potential to be a welcome gift that was usable, meaningful, and personal.

 

Design concept 1: On-desk knick-knack holder

Design concept 2: Time turner fidget spinner (later Fidget fob)

Design concept 3: Status bar

Heuristic Analysis

Since this product could potentially replace an existing item (the lanyard, key fob, and nametag) given to all students, I decided to perform a heuristic analysis of the existing lanyard in order to understand its usability features and issues.

I assessed the usability of the existing lanyard against Jakob Nielsen’s Ten Usability Heuristics. In my report, I analyzed five tasks:

  1. Putting on and taking off the lanyard

  2. Using the key fob to open doors

  3. Modifying the lanyard

  4. Moving quickly with the lanyard

  5. Remembering or finding the fob

 

Workshopping the heuristic analysis report with peers

Building the Prototype

In order to build a prototype, I headed to Leonardo’s Basement in Minneapolis. I built a working prototype of the fidget fob in the span of two hours, with the help of a lot of hot glue and some duct tape.

The main goal for the prototype was for it to spin on two axes, so users could get a sense of how they could manipulate the final object. By this metric, the prototype was successful.

Evaluation Plan

Next, I created an evaluation plan for the fidget fob. This allowed for the possibility of any other researcher to conduct research on the prototype with users.

The main goals for this evaluative research were to:

  1. Gather users’ first impressions of the gift: its concept, size, usability, and interest-level

  2. Compare user impressions of prototype to current lanyard and key fob

  3. Identify areas for improvement in next prototype

Methods used included:

  • Artifact Analysis

  • Cognitive Walkthrough

  • Directed Storytelling

  • Evaluative Research

Page 1 of my evaluation plan

 Usability Testing

Once the fidget fob was complete, I conducted usability tests with three current full-stack engineering students on the physical prototype to assess its strengths and weaknesses as a memorable, meaningful, and useful welcome gift. I used my evaluation plan as a guide to coaxing out impressions and feelings.

I created an affinity diagram with the notes from these tests.

An excerpt of my affinity diagram

Key takeaways from usability tests:

  • 3/3 users found the prototype interesting, but too big and flashy to be worn by every student.

  • 3/3 users rated the fidget fob as a 6 or 7 out of 7, providing that the finished model was smaller, moved smoothly, and conveyed a sense of high quality (i.e. made out of metal, not plastic).

  • 3/3 users were intrigued by the idea of the fidget fob also being the key fob to open doors, but thought this would work best if it were possible to choose whether to separate the items or keep them together.

A unique perspective:

What I heard from my second interviewee really blew me away, and altered the trajectory of my project. She first discussed her feelings upon receiving the Prime Academy key fob, saying :

“I remember the fob specifically being like wow, this is it. This is really happening. This is the key to the next stage of my life.

- User 2

Later in the interview, as she was mulling over the prototype, she said:

In the military, there's a tradition of giving coins, when you accomplish something or when you take a big step in your career. There's this idea of handing off a coin from someone who has a higher rank than you to like as sort of a congratulatory thing. This is reminding me of that, taking me back to that idea of having a relic of a moment that's very intentional.”

- User 2

While I had created a prototype I hoped would be meaningful to students, I could not have guessed the deep level of meaning this fidget fob could create in a user. This, along with positive sentiment from the other interviews, confirmed for me that I was on the right track.

Client Pitch Presentation

With these findings in hand, I gave a client pitch presentation to stakeholders at Prime. Due to a 5-minute time limit, I decided to lean into on the military/bootcamp comparisons rather than my full research process, focusing on the strong bonds of fellowship soldiers create and noting the similarly tight-knit groups at Prime. The dramatic focus of this presentation proved more effective and persuasive than a standard pitch.

 

 Conclusion


The fidget fob elicited a strong response during user testing, which both shows its strong potential AND requires a rethinking of its design moving forward.

Next Steps

  1. Research military coins, and lean into this aspect of the design.

  2. Explore whether the more lighthearted aspect of the design, such as the backwards clock and jokey messages, enhance or detract from the fidget fob’s impact.

  3. Explore the possibility of a final design being able to hold the key fob within the center, further cementing this item as a door opener to full-stack students.